Building Games with Unity

Jon Manning, Secret LabPart of DW17

The Unity game engine is one of the most popular and powerful tools for game development, and in this workshop, we’ll go from nothing to building a complete game.

We’ll be working with the C# programming language, and building games designed for macOS (while also touching on design considerations for iOS as well.) We’ll also discuss best practices for working with Unity in the contexts of engineering, assets workflow, and collaboration.

By the end of workshop, you’ll be cranking out games left, right and centre, and exploring a hugely powerful toolset for interactive content.

Jon Manning is the co-founder of Secret Lab, an independent game development studio. He’s written a whole bunch of books for O’Reilly Media about iOS development and game development, and has a doctorate about jerks on the internet. He’s currently working on Button Squid, a top-down puzzler, and on the critically acclaimed adventure game Night in the Woods, which includes his interactive dialogue system Yarn Spinner. Jon can be found as @desplesda on Twitter.